Doom Eternal: The Ancient Gods – Part One Review

Doom Eternal: The Ancient Gods - Part One Review

Doom Eternal, the sequel to 2016’s DOOM, is not even a year old, but we already have DLC. The Demon Slayer has already been through so much, including facing off against a Hell priest and blowing a hole through Mars. 

No matter how many times the Doom Slayer single-handedly claims victory over the demons trying to enslave Earth, they always find a way to come back. The Demon Slayer must team up with the ARC scientists and Samuel Hayden to locate Seraphim. 

Defeating the Icon of Sin somehow made the demons stronger as they conquered the dimensions and renewed their invasion of Earth. The demons of hell have a weird fixation with conquering Earth for some reason. Out of all the planets in the solar system, powerful demons won’t stop until they’ve taken over the world. Players take the controls of Doom Guy once again to prevent another demon invasion, but how is the game?

Players Find Pleasure In Pain

There’s no hiding behind a barrier as you would in Gears or having plenty of time to plan your next move. Doom Slayer is still in anxiety-induced combat meant to test your reaction time more than your ability to plan ahead. It’s a test of your impulse control. Can you stand in line at the store without grabbing a chocolate bar? The sugary temptation is very real, but trying to avoid it is as nerve-racking as the fast-paced combat you’ll experience with Ancient Gods. 

For some reason, id Software, the developers of Doom Eternal, through the pain we went through in the base game wasn’t enough. That’s why they buffed the baddies and made players make faster split-second decisions. 

Pain In The Plot

While the developers of Doom Eternal: The Ancient Gods focused on improving combat and thinking of ways to make the player base even more anxious, they forgot to address the general player base’s main complaints of not having the lore of the game kept behind boring codex pages. There are some decent cutscenes, but it’s still mainly lore told through codex. 

Don’t Expect The Crucible Blades Back

Of course, if you did beat the main campaign of Doom Eternal, it should come to no surprise that you’re not going to get to wield a crucible blade. Since Doom Guy broke it off in the battle against the Icon of Sin, you won’t get to use it again, as it’s permanently embedded into its body. That’s okay, we’re still getting all the weapons from the base game back. 

Three Levels Of Fast-Paced Hell

There are three levels in Doom Eternal: The Ancient Gods – Part One:

  1. UAC Atlantica Facility
  2. The Blood Swamps
  3. The Holt

There are also some new enemies to deal with:

● Maligog’s Eye

● Samur

● Blood Makyr

● Spectre Whiplash

● Spirit

● Turret

Our Verdict: 8/10

Doom Eternal: The Ancient Gods – Part One somehow takes the best parts of Doom and cranks up the difficulty by a thousand. The developers really wanted players to find enjoyment in masochism. While the only downside is the lack of visuals story-telling, that’s not really why many people play DOOM in the first place, right?

 PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox series X and S, PC
Release Date: October 20, 2020 
Developer: id SoftwarePanic Button Games


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